This is a 5e health calculator! This health calculator does not heal. Instead, it gives the point value of an attack to use for healing magic.
A character’s maximum hit points (or “hit points”) represent the number of times the entity can be wounded or killed before death.
They are determined by Constitution and various other modifiers such as armor and class features. Characters begin with 10 + Constitution modifier hit points, but this number may be temporarily modified by spells such as Aid if need arises.
Even if a character’s hit points are reduced to 0, they are not necessarily dead. Rather, they are unconscious, in which case the character will be unable to act until the situation changes.
The Constitution modifier applies only to hit points, not to healing. There are ways for a character to heal with magic or by being regenerated by spells such as raise dead or reincarnate up above – but these methods do not use hit points. For example, cure disease does not use hit points at all.
However, characters still have levels of damage after being hit in combat with weapons or spell attacks, just like they have levels of healing when being healed with magic potions.
For example, a character with 16 + Constitution modifier hit points who takes an attack from a +1 quarterstaff does not take any damage, but they do receive a new level of healing.
A character at 8 hit points of damage may very well die if that attack were to roll a 20 or higher, though healing magic of some kind would be required.
Characters also have levels of wound damage. When a character suffers wounds from combat, it’s not just their current hit-points that are affected by the wound.
Features of D&D 5e Health calculator :
1. Hit Dice Calculator :
Calculate Hit point and wound damage for your class level, given the number of hit dice you have rolled.
This is based on Mike Mearls comments in his Unearthed Arcana article about designing classes for 5th edition.
eg: “If you have a character that has three levels in rogue and two levels in fighter, then your hit point healing is calculated using the rogue’s maximum hit points per level and the fighter’s minimum hit points per level.”
2. Weapon Damage Determination :
This calculator more or less follows Fifth edition PHB page 125. This calculator only assumes the character is not wielding a shield.
Using this calculator, you can determine the weapon damage of an individual attack depending on how much your character is currently at their maximum hit points (meaning they are at their maximum possible hit point total).
3. Temporary Hit Points :
Three new temporary hit points that are calculated for each class. This program assumes that if you get hit with an ability, spell, weapon action, etc, the number of temporary hit points will go down.
4. Heal :
This calculator shows how much it will cost in materials and XP to heal a character from a certain amount of temporary hit points, based on their hit points.
5. Current Hit Points :
This calculator gives the current HP this character has at their current position on the health ladder. Based on Fifth Edition page 124, this program assumes you don’t have a shield equipped and only uses melee attacks that says “to Hit” or “to Parry.”
For example, if a character has 2 temporary hit points left and tries to block with a quarterstaff, they will roll their highest proficiency in Block (they can select a proficiency if they want).
Then, using this calculator, you can see the block roll will subtract 3 from the damage dealt.
6. Permanent Hit Points :
This calculator assumes you allocate your Constitution modifier to health every level.
This program is based on the assumption that if you level up and increase your Constitution by 1, this means you have an extra 1 HP at every level (but not during combat).
For example, a fighter with 18 Constitution has 7 HP at first level and 8 HP at second level and so on and so forth.
This program only assumes a 10th-level character with 30 constitution has 82 health points at their maximum hit points – not that they can only use 80 of those points above.
7. Wound Points :
This calculator is based on the assumption that if we reduce a character’s Constitution modifier down to zero, we can say they have nowhere near as many hit points.
This calculator is based on the revised rules of 5e and assumes you don’t use your constitution modifier to health and use instead your normal maximum hit points.
I decided to divide this by ten just because some people will think it looks better that way. This calculator also assumes you use some of your constitution score as temporary hit points every combat encounter (using Fifth Edition page 125 as a guide).