What is nunya business bloodborne?
Nunya business bloodborne is a term used to describe the feeling of being overwhelmed by the sheer number of usually smart, high-level decisions that you have to make in the game Bloodborne. I think that Bloodborne is often unfairly criticized for being difficult, but I think it’s actually pretty easy and has a lot of depth. It’s just that the number of options available to you at any given time can be overwhelming.
In this article, I’m going to clarify many of the choices in Bloodborne and hopefully give you a better idea of what is usually best for your character and strategy. I want to be clear though that while this article is useful as a guide, it is written with good stats in mind (you’re not just starting out in Yharnam), which means that following everything directly verbatim might not be optimal for everyone. In general, though, I think that the information in this guide is useful either way.
Disclaimer #1: This article (like most of my content) is very long and filled with both video and written guides. I’d recommend using Ctrl+F to quickly navigate to the section you’re looking for.
Disclaimer #2: The term “noob” is used a few times in this article. The definition of “noob” here refers to people who are new to Bloodborne in-general or new to the game’s particular mechanics/strategy. If this offends you, sorry but it’s just shorthand for “beginner” or “newcomer.
What are the features?
The unique features of Bloodborne are, in my opinion, what makes the game so fun. And there are a lot of them!
The Hunter Henryk: Henryk is a fellow Bloodborne player that I’ve played with quite a bit. He’s been super helpful in understanding the mechanics of the game and has made some great videos on his channel that you can watch to learn more about Bloodborne if you’re interested.
1. It’s risky, but it’s not Dark Souls
In Dark Souls you have an experience penalty that increases the more times you die, so if you die a lot, the game is going to be harder for you (the exception is Dark Souls 2: Scholar of the First Sin which actually lowers the penalty with each death). This makes getting good at Dark Souls a challenge in and of itself, but also creates a real risk/reward where dying early on can make the rest of your journey much harder. In Bloodborne, there is no experience penalty for dying (because honestly, who wants to deal with that).
What is the use?
This is a huge advantage for Bloodborne, because it means that if you play recklessly early on or struggle to get good enough stats that you’re not getting killed, you don’t have to worry about being punished by the game. You can instead focus on just working towards good stats and discovering new strategies as you go. This is another reason why I think that being aware of the risks within Bloodborne is important. Because even if you aren’t going for the optimal playstyle, knowing what situations existed before and what strategies would have produced a better ending can help to understand why something went wrong or how to move forward from there.
Not so good though is that without a penalty for dying, the late game (when everything becomes very difficult) is actually not much different from the early game. This means that if you’re really struggling in Bloodborne (like maybe see above), dying often is not going to suddenly make things better; only a lot smarter and more experienced.
What are the advantages?
The biggest advantage of the risky element in Bloodborne is that it means that you are encouraged to experiment and try out different strategies. If you have good enough stats, it’s even possible to not be punished by the game at all while still achieving decent progress. Just remember that you could die and never improve from there. The public servers are not always the same. Maybe you’ve heard of the “Save Your Games” feature which will allow you to continue your game progress if you leave a game before it’s finished? It new in Bloodborne, too. However, a lot of people don’t realize that there is no guarantee that the server they’re playing on will have the same number of players in it as your previous attempt.
What are the disadvantages?
While the risk/no punishment element of Bloodborne is great, it also means that being bad at the game or having bad stats will also not punish you either. This is a problem because if you’re struggling in Bloodborne and dying often, you’re only going to learn as much as someone who isn’t struggling but still has bad stats. So even if you learn a lot from dying, it’s very unlikely that you’ll ever be able to implement these strategies in the game without good stats.
It’s not as Dark Souls-y as Dark Souls
The “risk/reward” element in Bloodborne means that the overall difficulty does not change much throughout the course of the game. If you play recklessly early on and die a lot, you’re probably going to be punished by the game later on (and likely killed). This means that to get good enough at Bloodborne to “beat it,” you’ll need to have very good stats and some other strategy already prepared (and it shouldn’t matter if your play is not optimal either).